This tests the constructor for the GamepadEvent DOM class. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". PASS new GamepadEvent('eventType').bubbles is false PASS new GamepadEvent('eventType').cancelable is false PASS new GamepadEvent('eventType').gamepad is null PASS new GamepadEvent('eventType', { bubbles: false }).bubbles is false PASS new GamepadEvent('eventType', { bubbles: true }).bubbles is true PASS new GamepadEvent('eventType', { cancelable: false }).cancelable is false PASS new GamepadEvent('eventType', { cancelable: true }).cancelable is true PASS new GamepadEvent('eventType', { gamepad: gamepad }).gamepad is gamepad PASS successfullyParsed is true TEST COMPLETE